
Soundromeda
Soundromeda is a music action-adventure video game. A creative-first studio building something ambitious with a small team and a vibe-coded prototype that needed to become a real product.
Overview
Soundromeda is a music action-adventure video game. A creative-first studio building something ambitious with a small team and a vibe-coded prototype that needed to become a real product.
The Challenge
The codebase started as vibe-coded scaffolding: works on the main path, breaks everywhere else. The studio needed to ship something grant-worthy without rewriting from scratch. QA had to find the bugs, surface the real risk, and harden a product into something a grant committee would back.
What We Did
Long-term QA: continuous bug discovery and reproduction across game flows, severity-tiered triage lined up with release priorities, fix verification, and the hardening work that took a vibe-coded prototype to a state grant committees would back.
Outcomes







What We Learned
Vibe-coded products fail predictably: the hot path works, everything else doesn't. The trick is bug triage that maps to user-visible risk, not codebase tidiness. Closing the right hundred bugs is worth more than refactoring around them.
Want outcomes like this?
Tell us what you're building. We'll tell you whether we're the right team for it.
Book a call